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Topics - Michael

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Community Forum / Sunday Gatherings
« on: May 31, 2018, 08:45:48 PM »
Is anyone going to be in this Sunday (June 3)? I would be up for a game of AdG or Bolt Action.

Events / Bolt Action Tournament
« on: March 18, 2018, 05:00:54 PM »
Saturday April 21st at the Portal in Manchester
10:00 am to 5:00 pm
1000 point lists, one tank or AFV only please.
3 rounds, 2 hours each, or completion of scenario turn limit.  Whichever happens first.
Awards: 1st Place, 2nd Place, Best Axis/Allied General, Best Painted.
$10.00 entry fee
Sign Ups begin April 2nd.

Bolt Action / Rules Discussion
« on: February 01, 2018, 08:36:57 PM »
After playing with Chris on Sunday I have read the rules again, and I noticed some things that we were doing incorrectly.
  • Indirect Fire weapons, like light mortars, cannot fire directly. They can only use the indirect fire procedure (roll a six the first time, five the next, etc.). Howitzers, on the other hand, can do either direct fire or indirect.
  • Ambushes can only respond to movement orders, not fire orders
  • Units in buildings not only get a cover bonus (-2) when opponents are trying to hit them, but a +1 protection bonus to damage them. So, my Commandos in a building are only destroyed on a six, not a 5+ as usual. I think my guys will be spending a lot of time in buildings!
I'm sure I'll find more things we were doing incorrectly, but I thought I would post these now so we can refine our game as we go.

Events / Last Stand 2017
« on: September 17, 2017, 10:28:55 AM »
Last Stand 2017
Date: December 9
Place: The Portal, Manchester, CT
Time: 10:00 until 19:00
Game System: Art de la Guerre
Theme: 15mm Open
Points: 200, one list

This year's Last Stand tournament is going to break from tradition. Instead of Flames of War, we will be playing Art de la Guerre, an ancients system that works very well for tournaments. This is an open tournament at 200 points (the standard level), so you may bring any army from any period. Please join us!

Sign Up
TO Mike Cunningham (Sassanids, if needed)

Community Forum / Wednesdays are No More... Again
« on: September 07, 2017, 08:05:22 PM »
I'm sorry to report that Wednesday nights have not been working out for me. Work and family obligations have taken precedence and will for the near future. So, I'm shutting down our Wednesday night revival experiment. We still have Sundays, however, and I will try to be there more often this fall.

Flames of War / List for Historicon
« on: April 11, 2017, 11:08:49 PM »
So, Historicon is going to be very different this year - a one-day tournament of four rounds, red-on-blue for the first three, Swiss for the last. To fit it all in they dropped the points level down to 75, so they can run two-hour rounds. This has completely messed up my plan to use a Pz III company, because I don't see how that will work in 75 points. Here are a few options for infantry:

HQ: 2x SMG teams
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Tank-hunter Platoon: 3x PaK38
Tank-hunter Platoon: 4x Marder
Panzer III Platoon: 2x Pz III L, 2x Pz III N

HQ: 2x SMG teams
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Tank-hunter Platoon: 3x PaK38
Tank-hunter Platoon: 4x Marder
Heavy Tank Platoon: 1x Tiger

HQ: 2x SMG teams
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Rifle Platoon: 4x MG teams, 1x ATR team, 1x HMG team
Tank-hunter Platoon: 3x PaK38
Heavy Tank Platoon: 1x Tiger
Observer: Panzer II OP
Artillery Battery: 4x 10.5cm howitzers

Option 1 has the most firepower and mobility, and should be able to deal with a Tiger, if necessary, but dug in veteran infantry could be a problem to dislodge. Option 2 doesn't have as much firepower, but the Tiger will be a major problem for the Brits and I can use it to rampage infantry if time is running out. Option 3 deals best with dug in infantry, but sacrifices direct firepower to do so, and if I face another Tiger in round four, it will be a very interesting game of cat and mouse.

What do you think?

Flames of War / Afrika Korps
« on: April 08, 2017, 09:29:49 AM »
I got my Afrika Corps book in the mail yesterday, and after reading it I think v4 really starts here. The late war and early war rules are more hybrids, which don't quite align with the true spirit of the new game. Here is my quick synopsis of the book:

The Good:
  • More variability in characteristics like remounting and Unit Last Stand. The Germans, for example, have an almost universal Last Stand of 3+, even though they are mostly rated as Confident.
  • More variability in unit statistics like range, movement, and terrain mobility. The long 5cm gun, for example,
     has a range of 28", which is not a distance we've seen before.
  • Tigers! These beasts are going to be awesome in v4
The Bad:
  • Less variability in lists. There are really very few to choose from: Pz III or Pz IV or infantry,
     that's it.
  • No armored Panzergrenadiers
  • No mixing of Pz III and Pz IV in a unit (you can mix Pz III models, however).
The Ugly:
  • Recon. Most of the options are Reluctant Vets with two-team units. I just don't see them being useful
  • Infantry. Six-team units without half-tracks are going to be extremely fragile.
  • The Allies. Unless the 17 pounder is better than in v3, I don't see how they are going to deal with Tigers.
On the whole, I think it's going to be a very mobile, tank focused game. This suits my style, so I'm looking forward to it. Infantry players may be less excited, however.

Flames of War / Version 4: The Good, The Bad, and the Ugly
« on: March 10, 2017, 09:00:26 PM »
I just finished reading the v4 rule book. Most of it is just as described by the WWPD guys, and it's going to be a very different tournament game. Some of the key differences (in completely random order):
  • If time runs out before attacker takes an objective, the defender does NOT win. To win, the defender will either need to break the attacker's formation or push them 16" or more back from the objectives. The good: slow play by the defender does not lead to victory. The bad: winning as defender is going to be very difficult. The ugly: lots of tournament games with no winner.
  • Attacker and defender are no longer determined by type of company. There are three different ways to determine attacker: dice off, most infantry formations, or secret ballot. I have a feeling most TOs will use most infantry or secret ballot. This means always attack and always defend are meaningless. The good: no more sitzTigers. The bad: no more Panzers to the Meuse. The ugly: infantry formations attacking tank formations if TO uses dice off option
  • No more eyes and ears. The good: lists without recon options are not penalized. The bad: recon formations aren't very useful. The ugly: having to dig out veteran infantry with only direct fire weapons (even flame throwers roll to hit)
  • Aircraft roll to hit with MGs (ROF 3) and canon (ROF 2) but still use a template for rockets and bombs. Unfortunately, though, the template IS affected by the new artillery rules, so rockets are now AT 3 FP 2+ and bombs are AT 3 FP 1+. The good: any plane with a decent canon. The bad: Typhoons and IL-2s are now way overpriced. The ugly: trying to destroy a heavy tank with rockets or bombs.
  • Formation morale does not care how many total units there are, only how many core units are left. The good: we are finally free of the tyranny of even numbers when building lists. The bad: formations with only one or two core units. The ugly: trying to break a strelk blob.
  • The new artillery rules make it much better at digging out infantry, but much worse at destroying tanks. In combination with no more eyes and ears, this means artillery of some kind is almost mandatory in a list. The new firepower ratings make for some interesting choices, since 6+ FP bombardments are now FP 4+. The good: mortars, K02s, 75mm arty, or anything else that used to be 6+ FP. The bad: only one observer per side makes it hard to use more than one or two batteries at a time. The ugly: trying to knock out tanks.

That's it for now, more to follow...

Forum Announcements / Forum Reorganization
« on: February 04, 2017, 03:55:52 PM »
I have reorganized the boards to better reflect our usage patterns. There are now two main boards, one for general topics like announcements, events, and the community forum, and one for games (with our more popular games having their own forum on the games board).

A note about the Events forum and the Community Forum: Please post only tournaments, or other official events, in the Events forum. For things like the painting challenge, informal gatherings, and discussion of what we are doing on Sunday, please use the Community Forum.


Bolt Action / Re: A Change in Direction?
« on: January 30, 2017, 08:39:51 PM »
I've been reading the rules for Beyond the Gates of Antares, which is essentially Bolt Action in space. I have been reluctant to join the Bolt Action band wagon, because the reviews I read likened it to 40k in a WW2 setting. For some reason I didn't feel as much reluctance to try it as a scifi game, which is why I asked Chris to loan me the rules for BtGoA. What I have discovered is that I don't think the rules work very well for scifi - but they do seem very appropriate for WW2!

So, I think I'm going to delve into Bolt Action. Is anyone else willing to join in?

Forum Announcements / Forum Theme
« on: January 30, 2017, 07:14:23 PM »
Zach and I thought the default forum theme was boring, so I have switched us over to a new theme called Alpha Centauri. Please let me know if you like it or not. I have a limited knowledge of Cascading Style Sheets, so if there are small changes you would like to change (like font style) let me know and I'll see if I can make it so.

PS. If you really don't like the new theme, you can go back to "Curve" (the previous default) by changing the settings in your Profile.

Flames of War / Cold Wars
« on: January 14, 2017, 12:39:58 PM »
It looks like I'll be going to Cold Wars in March. Kurt Reese is running a 1790 point late war tournament there, with lists coming from Overlord, Market Garden, and Road to Rome. I'm sure there will be some excellent players participating. What's the meanest 1790 point Allied list you can think of from those three books?

Forum Announcements / Forum Registration
« on: January 12, 2017, 05:47:13 PM »
Since we were getting some spam, I have changed the registration procedure. When you register for the forum, you will need to wait for my approval before you can post (instead of getting immediate access). Thanks for your patience!

Forum Announcements / Forum Tips and Tricks
« on: January 07, 2017, 03:32:25 PM »
Welcome to the new CVG forum!

For those of you with general questions, there is an online manual for Simple Machines Forums (that's the software we're using) here: http://wiki.simplemachines.org/smf/Category:As_a_regular_user

If you have any specific questions, just ask them in this forum and I'll try to find the answers for you.

Flames of War / British List Challenge
« on: January 05, 2017, 07:22:05 PM »
The imminent arrival of v4 has put most of my FoW projects on hold until I know what will work in the new regime. Even so, I thought I would do something for the painting challenge. I recently rediscovered some of the minis I was going to use in my project last year (before I got derailed by the ETC Soviet project), so I thought perhaps something British. But what? One of the few things I did get done last year was a nice bagpiper stand. So, perhaps some friends for him to play with?

So, here's the challenge: to design a competitive British late-war list (no point in doing mid right now and early is all set) at 1515. It has to be one that has a decent chance against both the Panzers to the Meuse lists and the Red Banner (ie Matt and Phillip). I would prefer it to have a bagpiper, but it's not mandatory.

Have at it!

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