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Topics - bigchris

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Art de la Guerre / ADG 101
« on: February 15, 2018, 07:57:56 PM »
Anyone up for a learning game on Saturday?  Say around 12 noon?

Community Forum / May Activities
« on: February 15, 2018, 12:27:44 PM »
So may will see a return to 6mm Team Yankee.  100 points and open gaming to prep for the May TY tournament (date TBD).  See you there comrades  ;)

Bolt Action / Bolt Action Winter Offensive; Escalation League
« on: January 23, 2018, 09:59:31 AM »
Starting Sunday, February 4th, we will be embarking on a multistore escalation league.  This will be held, concurrently, at both the Portal in Manchester, and the BattleStandard in East Windsor.  I will also be getting prize support for this from Warlord for multiple awards. I am finishing the details up now and will have a hand copy of the league rules and scoring for any interested persons to look over this Sunday, as well as a sign up sheet I will be posting in the store.  It is my goal to attract a larger group by running this in two locations.  A few highlights of the event;

This will run for 9 weeks stating in February and ending in April (a tournament will follow, date TBD)
three point levels; 500, 750, 1000.  There will be list requirements for each level.  Each point level will last three weeks.  Games will be recorded along for points towards prizes at the end.  Prizes will also be awarded for modeling skill as well as just winning games.

Art de la Guerre / List building
« on: January 15, 2018, 10:41:33 AM »
So, after this weekends pummeling  :P, I started the day doing research.  Seems there was alot about list building in this game I missed.  this is what I found;

- If you don't want to lose quickly, try to take more units if you can... Armies with 27-30 units are really difficult to break.

- Horse archers, Always think to take them as elite when possible.  Elite can protect your cavalrymen from taking too many losses but also give them better chance to inflict losses...

- Heavy Infantry armies should often have 22 units or more... But it's sometime difficult with points.

- Cavalry armies shouldn't have less than 20 units.

- Generals are really important!  Always build your corps thinking that you could make several 1's on die rolls. So assume you can move all your troops with a 1 result. An heavy infantry corps could often have an ordinary general but a cavalry corps will be better with a competent or a brilliant one.

- For a corps with impetuous or non manoeuvrable troops, you should think about buying a brilliant general.

- Don't included generals in melee units.  You can lose your general on a bad roll of the dice! But, I think for horse mounted archerey units, it's a very good way to spare points...

- Elite and armor are wonderful capacities. But very expensive ones. Be sure your elite troops will not be crushed to easily because they are out numbered.

Bolt Action / Intro list building (updated)
« on: December 30, 2017, 01:39:04 PM »
With the intro league just around the corner.  I thought I would share some thoughts I have received from veteran players at Off the Wall gaming in Mass in regards to list selection, and building.

List Selection;  Pretty much every list is viable, whether Early War BEF,MW German DAK ,or Late War Japanese. My concerns about tank shenanigans were put to rest with confirmation that, excepting in larger point games (1500 or beyond), you won't ever really encounter things like Tiger tanks, IS-2's or other big vehicles.  Medium tanks like Panzer IV's, Shermans, Cromwells, T-34's are what you may encounter, but more likely Armored Cars, Halftracks, and Trucks tend to be the support of choice for most 1000 point games.  Light tanks are also likely, but since this is an infantry oriented game, They can be dealt with moderate difficulty.

List Building;  Like FoW, units costs vary based on their relative skill level.  veterans cost more than regulars, and green units are fairly cheap.  Likewise their morale levels also reflected in this.  Each squad, or sub-unit generates an order dice, which is the basis for every action in the game.  The trick is finding a balance between units (skill level and morale, size and equipment, which will take you back to similar list construction from 40K) and enough order dice to keep active each round and not get caught short.  We will be running the Intro league forces at 500 points maximum.  This is enough points for your Platoon HQ, 2-3 squads of Infantry, a supporting weapon or two (MG teams, Mortars, flamethrower, Sniper, Bazooka, etc), and possibly a transport type vehicle (halftrack, truck).  I will also note, that unlike FoW, you can get away with a "trackless list"  in this game.

At 500 points your Platoon leader will most likely be a junior (2nd LT) Officer with 1 extra soldier following him around. It's recommended to keep it to this as the two count as a small unit and therefore are harder to hit when shooting. You may decide to field the Platoon leader as a Veteran, Regular, or Green, and either the junior, or senior (1st Lt) Officer.  the advantage of the Senior Officer is the ability to give two "Snap to Soldier!" orders as opposed to one generated by the Junior officer.  Snap to orders allow you to draw additional order dice for squads when you activate the officer instead of waiting to draw them in the normal course of a game. It allows you to be a bit more aggressive, but could leave you short of order dice later in a turn if things don't roll well. 

Squads;  Each squad usually has a base of an NCO and around 4 soldiers, with provision to add up to about 6-7 more troops (depending on nationality).  9-10 seems to be the sweet spot with a modest mix of weapon upgrades (LMG's, SMG's, Shotguns, Panzerfausts, etc).  Usually you want to select 1 veteran squad and go with regulars for the rest.  Of course, some lists may only let you select troops of only one quality type (Veteran types like Commando's, Paratroopers, SS, etc.) so the selections an become trickier.

Support Options;  You'll probably want one Medium MG team (.30 cal American Browning, British Vickers, German MG42, etc), and one other supporting weapon (most likely a Medium Mortar).  Other options can include Snipers, Flamethrower teams, Medics, Forward Observers (to call in off board Artillery), Forward Air Controller (to call in Air support), Anti-Tank Teams (Bazooka's, PIATS, Panzerschreks, Fragmutts, Nikahaku teams, AT Rifles, etc), and vehicles (Armored Fighting Vehicles, Armored Cards, and transports).

Here is the list I plan on fielding for the league.  I am basing it on the American Paratroopers from the Band of Brothers starter box.

List: 1944 Normandy
Order Dice: 6
Points: 500

First LT (Equipped as Modeled), Regular
1 Paratrooper (Equipped as Modeled), Regular (has to be the same as the Officer)

Paratrooper Squad, Veteran
NCO with smg
Paratrooper with smg
8 Paratroopers with Rifles (M1 Garands and M1 Carbines)

Paratrooper Squad, Veteran
NCO with smg
Paratrooper with smg
7 Paratroopers with Rifles (M1 Garands and M1 Carbines)

Medium Machine-Gun team, Regular
3 Paratroopers with MG (M1919 Browning .30 Cal)

Light Mortar Team (Paratrooper Version), Veteran
2 Paratroopers with 60mm Mortar

Bazooka Team, Regular
2 Paratroopers with a Bazooka.

As you can see, at 500 points I can field two fairly robust squads, with an MG and Mortar in support, and a Bazooka team to hit harder targets, like bunkers, buildings, or opposing support teams.

Community Forum / Happy Holidays and Happy New Year
« on: December 29, 2017, 11:19:13 AM »
To all the members of CVG, I want to wish you all and your families and happy and safe New Year!  I look forward to continuing our clubs growing list of activities and  social events. 


Chris Kadish

Bolt Action / Intro to Bolt Action League
« on: December 16, 2017, 09:59:45 AM »
Starting in January I will be hosting an Intro to Bolt Action League.  I will have a demo set for those who want to try it before they think of investing in the game.  But if you want to dive in, it's a 500 point force limit with the goal of learning the basic game mechanics and list development.

Bolt Action / Update
« on: November 10, 2017, 05:37:16 PM »
I was contacted the other day by Warlord.  They asked if I would be interested in TOing their game for the Portal.  I have tentatively agreed but am working out the details.  So we might be giving it a go soon.

Art de la Guerre / Terrain
« on: October 16, 2017, 11:47:59 AM »
Almost have all my terrain together, still working out what to do for a gully, and roads.  Still not sure how to make those

Community Forum / Sunday gatherings
« on: September 08, 2017, 12:03:10 PM »
Instead of posting a different message each week, players looking to meet up for games on Sunday can post here.

Flames of War / V4 Rules updates
« on: August 31, 2017, 09:04:11 AM »
BF is updating the rules.  Scott they addressed your Stuka zu Fuss fun.  Back to one shot for you.  Other changes are afoot.


Flames of War / V4 Missions update.
« on: August 17, 2017, 09:25:33 AM »

SO they've made changes and "updated" the expanded missions pack for V4.


Community Forum / Hitler rants about EW/LW V4
« on: August 08, 2017, 09:10:27 AM »

Art de la Guerre / Necessary accessories
« on: August 04, 2017, 09:00:41 AM »
So, now that I am finally in production mode for ADG, What other items do I need to play?  I've seen others using a variety of tokens or numbered chits, not sure what those are for yet, Are measurements still in metric like the book, or have we converted to standard.

Flames of War / Tournaments galore!
« on: August 02, 2017, 09:31:05 AM »
Hey gang, several tournaments coming up. don't miss out!!!

Trial by Fire V4 LW, Saturday, August 26th
Carnagecon V4, LW, Saturday, November 4th

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