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Messages - Michael

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Bolt Action / Re: Escalation League Game Results
« on: February 21, 2018, 08:12:10 PM »
I am less worried about beating my chest in superiority as I am in having a sensible system where the whole gamut of force compositions are given a comparable shake in scoring. Ideally, I will never need to think "Hmm, I should really drop this squad to bulk up the other ones" just because I think I will get punished in the soring rather than because I think it will make my platoon better. Likewise, I hope you never need to think "Hmm, I really should break this unit into 2 squads" because of scoring only.

That's easy enough, just compare loss differential based on the point cost of the minis. If the victor has lost about the same as the loser, then it's a minor victory. If there is a greater differential, then it's a major victory. At 1000 points, the math is very simple. If both sides losses are within about 300 points, then it's a minor win. If the victor won by more than 300, it's a major win.

For force destruction missions, the breakdown could be a bit more nuanced: 100 points or less differential would be a draw, 100 to 300 a minor win, 300+ a major win.

That way losing a light mortar, a sniper, and a medic is about the same as losing a full-strength Commando squad, not three-times more as it is using squad count.   

UPDATE: I was reading through the rules for the missions last night and came across the section for Attrition scoring. It's very similar to what I outlined above, except they set the boundary at 20% of the point limit rather than 30% (e.g. 200 points for 1000 point games). I think it should work very well for tournaments.

Bolt Action / Re: Escalation League Game Results
« on: February 20, 2018, 06:57:40 PM »
I think my argument would be for wins as the only criteria, with head-to-head as the tie breaker. Margin of victory only seems relevant in the force destruction missions (of which there are two too many :) )

In any case, I'll be the first to acknowledge your superior skill and tactics. :)

Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: February 20, 2018, 06:54:47 PM »
Not if you already have your 3 500 point games finished.  You can move on to 750 points.  Besides, I know you're dying to get that Churchill on the table  ;D

True enough! I just primed it today.  :)

Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: February 19, 2018, 09:56:37 PM »
Should I bring 500 points this weekend, then?

Community Forum / Re: Sunday gatherings
« on: February 17, 2018, 08:01:32 PM »
I won't be in either. We'll catch you next week for 750 points.

Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: February 15, 2018, 08:24:36 PM »
I just wanted to give you all fair warning that the Churchill AVRE will be in my list starting at 750 points. Please be sure to include something in your lists that can deal with it!  :)

Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: February 10, 2018, 11:06:44 AM »
I will be there as well.

Bolt Action / Re: Rules Discussion
« on: February 04, 2018, 09:04:40 PM »
Don't be too proud of this technological terror you have constructed. The power to snipe an RPG or team weapon is insignificant next to the power of failing to hit on a 3+.

Which, given my luck, will happen quite often.  >:(

Bolt Action / Re: Rules Discussion
« on: February 03, 2018, 09:15:23 AM »
You have discovered my evil plan!  ;)

I inherited a Churchill tank from Jon, and the only version of it available to the Commandos is the AVRE. It just happens to have a 290mm mortar (HE 4" in game terms) and can do all of the things you mention above (on a heavy tank chasis, no less). Like you, I will probably feel a tinge of guilt using it. On the other hand, AVREs were specifically designed to support Commandos (the Dieppe raid), so it's historically appropriate.

Bolt Action / Re: Snipers - an MMG's nightmare
« on: February 02, 2018, 07:25:27 PM »
I had a very similar thought, which is why I've dropped it from my list in favor of a sniper. We'll see if that turns out to be the right choice.

Bolt Action / Re: Rules Discussion
« on: February 02, 2018, 07:23:12 PM »
Keep in mind that pen values add bonuses to kill roles. So that +5/+6 RPG will still kill your commando on a 2+ (because, you know in a d6 system we need auto-fails 17% of the time).

True enough. I'll just have my sniper take out the RPGs before they can fire at the guys in the building. :)

Bolt Action / Rules Discussion
« on: February 01, 2018, 08:36:57 PM »
After playing with Chris on Sunday I have read the rules again, and I noticed some things that we were doing incorrectly.
  • Indirect Fire weapons, like light mortars, cannot fire directly. They can only use the indirect fire procedure (roll a six the first time, five the next, etc.). Howitzers, on the other hand, can do either direct fire or indirect.
  • Ambushes can only respond to movement orders, not fire orders
  • Units in buildings not only get a cover bonus (-2) when opponents are trying to hit them, but a +1 protection bonus to damage them. So, my Commandos in a building are only destroyed on a six, not a 5+ as usual. I think my guys will be spending a lot of time in buildings!
I'm sure I'll find more things we were doing incorrectly, but I thought I would post these now so we can refine our game as we go.

Bolt Action / Re: Snipers - an MMG's nightmare
« on: February 01, 2018, 08:29:52 PM »
I'll give it a try and see how it works. One thing I'm enjoying about Bolt Action is that some units that weren't useful in FoW (like snipers and light mortars) have value.

Bolt Action / Re: Snipers - an MMG's nightmare
« on: January 31, 2018, 07:44:20 PM »
I read through the sniper rules earlier this week, and I think you have interpreted them correctly. If the soldier manning the weapon goes, so goes the rest of the squad. I'm pretty sure that's why a sniper team (at least for the Commandos) costs about the same as an MMG, medium mortar, or medium AT gun. I am seriously considering putting one into my list.

Art de la Guerre / Re: List building
« on: January 26, 2018, 08:19:06 PM »
@Chris... That looks like a good list to start with. It should be resilient enough to give you a fighting chance in most games. Matt is right that pike are your best options versus elephants and knights. +2 versus all is great in those situations.

@Matt... I'm sure you're right. My perspective on pointy sticks is probably why I don't win with them.  :)

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