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Messages - AvogadroTheMole

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1
Art de la Guerre / Re: ADG List building.
« on: July 28, 2018, 08:53:04 PM »
Keep the elites. A single LH is unlikely to move the needle much for either foot corps. The elites will do more to protect you from shooting and are more likely to help you kill in close combat than an LH is.

Consider  shifting an elite or two from the HI over to the HCav. A supported elite cav shooter is really strong against lots of things. And an elite Hcav is a pretty solid match against an ordinary Hcav impact. So standing your ground becomes a little easier against many cav wings. Particularly if the LH can add an overlap or two.

2
Art de la Guerre / Re: Mycenean Listbuilding
« on: June 21, 2018, 05:51:24 PM »
I do not think the II Corps general needs to be Brilliant. I am not sure he even needs to be +1.

Is the Pavise mandatory? In an open format I do not think it is a good use of points. In the ancient themes (and some others) it can be okay because bowmen (or other shooters) become more common. I would consider dropping them and/or redistributing them between the corps. The guys buried in the center of your line are unlikely to fall victim to stacked shots, while the guys on the end are usually much more vulnerable to this. A couple of pavises on the very edges may frustrate shooting while saving points near the center. If you try this, obviously, keep in mind where the enemy's shooters are deployed if your corp goes down second and change their positioning to foil the enemy's shooting units.

How many HChariots can you take in this list? They are the big bullies in this period. Especially if the list allows impact. I would suggest trying to get another heavy or two in there. Perhaps using points from the brilliant commander and/or pavises to upgrade the mediums. Medium chariots are cute when they have bow. But without they are just Mcav with no perks. They risk dying very quickly to most opponents. 4 Heavies and 2 mediums makes for a much more formidable mounted line. Additionally, the threat of a medium sneaking to a flank becomes much more serious with a larger group that will stand their ground (rather than fleeing or dying, like the extra Mcav probably would have done in their place).

3
Art de la Guerre / Re: ADG List building.
« on: June 21, 2018, 05:34:29 PM »
I like the look of this way better than the dedicated commands. 4x MI Spear is simply unlikely to win a terrain battle against a determined opponent and needs to be in the terrain against almost everything. Splitting them up guarantees you can screen the main lines where it matters.

My book is packed so I cannot check, but can you really take the LH javelin as mediocre? That is pretty cool if you can, although be sure the 2 points are going somewhere worthwhile. LH that are already bad at shooting and are now afraid to fight other LH are pretty weak for 5 points. I am not sure what the 3rd HCav ordinary is adding. He makes it harder to order the full command on a single pip and I would not assume he will add many more flank opportunities that the other two, cleverly employed, will not. You could place him behind one of the other units, but if it is behind one of the other HCav it will just disrupt the group if you want to evade. I am not sure what you can get in the list for those points, but I would think about finding something else. Are you capped at 4 impact horse? More of those might be better than the non-impact.

You could also think about shifting one of the infantry command's MI into the Cav. Your HI spear will usually want to be deployed adjacent to each other and will not often be filling a gap between two pieces of terrain. That means two of the MI will risk being somewhat superfluous in most matchups. With the horse they allow that group to be far less worried about deploying near a terrain feature and can much more safely walk by it. The risk is if the horse go in a very open area and face a big pile of enemy mounted the MI will struggle to stay connected to your line and also struggle to perform well in combats. You also would want to downgrade the infantry leader to ordinary and make the cav guy brilliant to ensure control of both groups.

4
Bolt Action / Re: Escalation League Game Results
« on: April 25, 2018, 01:14:34 PM »
Chris,
Mike pointed out to me that I have not been updating this thread with game results. Not counting the teaching game against Jen last week, I finished with 8 wins to one loss and no draws. Three games at each level. At the 1000 point level, as I recall, I faced you once and Mike twice, losing to Mike once and beating him the other time. My logistics scores dried up during the 1000 point segment buying only one product and painting only a unit or two (it is hard to keep the painting rate up when the whole army is in shape).

5
Bolt Action / Re: Escalation League Game Results
« on: April 14, 2018, 02:03:14 PM »
Is Bolt Acion still on the docket for Sunday?

6
Bolt Action / Re: Escalation League Game Results
« on: April 10, 2018, 10:24:06 AM »
Logistics: PIAT team painted and Cromwell assembled, primed, and first few coats of green applied.

It is...It is....It is green.

7
Art de la Guerre / Re: Rules questions
« on: March 27, 2018, 11:22:02 AM »
The FAQ (or maybe the official amendments document, both available on the ADG website) clarify that you roll for the mandatory terrain piece like any other.

8
Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: March 24, 2018, 08:31:24 PM »
Mike C and I will be there tomorrow.

9
Art de la Guerre / Re: ADG 101
« on: March 23, 2018, 10:29:32 PM »
Noon is agreeable.

10
Art de la Guerre / Re: ADG 101
« on: March 21, 2018, 06:08:00 PM »
Chris,
   Are you looking for an ADG game on Saturday? The stars look like they will be right for me to play.

11
Events / Re: Bolt Action Tournament
« on: March 19, 2018, 04:00:24 PM »
How is AFV defined? 7+ armour value? I assume the intent is not to restrict 6+ vehicles like jeeps and trucks.

12
Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: March 10, 2018, 06:26:46 PM »
The red army will be holding its ground against any comers.

13
Art de la Guerre / Re: ADG 101
« on: March 09, 2018, 12:26:12 PM »
Chris,
   Still looking for a game tomorrow?

14
Bolt Action / Re: Escalation League Game Results
« on: March 04, 2018, 05:44:37 PM »
Player: Matthew Fullmer
Opponent: Mike Cunningham
Date: 04 Mar 18
Mission: Point Defense
Mission Result: Stalin smiles (Win), All three objectives held or contested
Units destroyed: 4 to 4:
   Mike lost his HQ, his Arty FO, his PIAT and something else that I am forgetting? He said he lost 4 but I cannot recall what that was. His Churchill was defiantly not amongst the ashes. I did not even fire a single shot at it. Although we did game out my panzerfaust shot if I had chosen to stay and blast rather than going for the mission win.
   I lost my free squad to an AVRE 4" blast in the open (they were bunched up). My LMG squad snuffed it to a collapsing building after assaulting the FO. Guess which element in Mike's list could generate 10+ hits on a squad in a building. My MMG had a bad day from the get-go and snuffed it early. My Light Mortar bought in assault on turn 7 as Mike desperately tried to reach a draw. Points killed were probably pretty even since Mike lost none of his really expensive units and my LMG squad adds up to a decent chunk.

Overall Result - Mission win with pretty equal bludgeoning to both sides. Mike feels the scenario is biased in favor of the defender. I am not sure he is wrong. It seems a tough ask to completely take 2 objectives and hold them until the game ends. But I think a key point is that it is not a boolean outcome. The existence of a draw condition may take a lot of sting out for the attacker. From the defender's perspective, it concerns me a little how easy it might be for the attacker to ensure he grabs one objective if he does not really make a bid for the others. Which leaves him (and by extension the defender) with a "do you want to try for the win or accept a likely draw" question. This choice really needs to be made at the start of the game since there is so little time to reposition and redirect the flow of an advance.

MVP votes - I do not think any one unit would earn an MVP nod for my side. Mike's AVRE is an easy choice for him. And I think it might have been man of the match despite being on the losing side. It only connected with two mortar shots (and a couple of desultory MMG hits), but they exterminated an untouched 12-man squad and a 6 or 7 man squad. It also directly impacted almost every activation choice I made in the game.

Logistics - Painting progressed, so another +1?

15
Bolt Action / Re: Escalation League Game Results
« on: February 26, 2018, 03:17:32 PM »
I do not think "try" is the operative word in there.

Despite my past successes, we are in a brave new world here at 750. Operatives report the Evil British Empire has constructed a technological terror capable of destroying entire buildings in a single shot. Our armour cannot repel such firepower! And to match it would take half a tank corps. What can Stalin do against such reckless hate? We can only hope that small, 2-man, teams might be able to slip past its formidable defenses and deliver attacks to its vulnerable points. Preferably, its thermal exhaust points.

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