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Messages - AvogadroTheMole

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1
Bolt Action / Re: Escalation League Game Results
« on: April 25, 2018, 01:14:34 PM »
Chris,
Mike pointed out to me that I have not been updating this thread with game results. Not counting the teaching game against Jen last week, I finished with 8 wins to one loss and no draws. Three games at each level. At the 1000 point level, as I recall, I faced you once and Mike twice, losing to Mike once and beating him the other time. My logistics scores dried up during the 1000 point segment buying only one product and painting only a unit or two (it is hard to keep the painting rate up when the whole army is in shape).

2
Bolt Action / Re: Escalation League Game Results
« on: April 14, 2018, 02:03:14 PM »
Is Bolt Acion still on the docket for Sunday?

3
Bolt Action / Re: Escalation League Game Results
« on: April 10, 2018, 10:24:06 AM »
Logistics: PIAT team painted and Cromwell assembled, primed, and first few coats of green applied.

It is...It is....It is green.

4
Art de la Guerre / Re: Rules questions
« on: March 27, 2018, 11:22:02 AM »
The FAQ (or maybe the official amendments document, both available on the ADG website) clarify that you roll for the mandatory terrain piece like any other.

5
Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: March 24, 2018, 08:31:24 PM »
Mike C and I will be there tomorrow.

6
Art de la Guerre / Re: ADG 101
« on: March 23, 2018, 10:29:32 PM »
Noon is agreeable.

7
Art de la Guerre / Re: ADG 101
« on: March 21, 2018, 06:08:00 PM »
Chris,
   Are you looking for an ADG game on Saturday? The stars look like they will be right for me to play.

8
Events / Re: Bolt Action Tournament
« on: March 19, 2018, 04:00:24 PM »
How is AFV defined? 7+ armour value? I assume the intent is not to restrict 6+ vehicles like jeeps and trucks.

9
Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« on: March 10, 2018, 06:26:46 PM »
The red army will be holding its ground against any comers.

10
Art de la Guerre / Re: ADG 101
« on: March 09, 2018, 12:26:12 PM »
Chris,
   Still looking for a game tomorrow?

11
Bolt Action / Re: Escalation League Game Results
« on: March 04, 2018, 05:44:37 PM »
Player: Matthew Fullmer
Opponent: Mike Cunningham
Date: 04 Mar 18
Mission: Point Defense
Mission Result: Stalin smiles (Win), All three objectives held or contested
Units destroyed: 4 to 4:
   Mike lost his HQ, his Arty FO, his PIAT and something else that I am forgetting? He said he lost 4 but I cannot recall what that was. His Churchill was defiantly not amongst the ashes. I did not even fire a single shot at it. Although we did game out my panzerfaust shot if I had chosen to stay and blast rather than going for the mission win.
   I lost my free squad to an AVRE 4" blast in the open (they were bunched up). My LMG squad snuffed it to a collapsing building after assaulting the FO. Guess which element in Mike's list could generate 10+ hits on a squad in a building. My MMG had a bad day from the get-go and snuffed it early. My Light Mortar bought in assault on turn 7 as Mike desperately tried to reach a draw. Points killed were probably pretty even since Mike lost none of his really expensive units and my LMG squad adds up to a decent chunk.

Overall Result - Mission win with pretty equal bludgeoning to both sides. Mike feels the scenario is biased in favor of the defender. I am not sure he is wrong. It seems a tough ask to completely take 2 objectives and hold them until the game ends. But I think a key point is that it is not a boolean outcome. The existence of a draw condition may take a lot of sting out for the attacker. From the defender's perspective, it concerns me a little how easy it might be for the attacker to ensure he grabs one objective if he does not really make a bid for the others. Which leaves him (and by extension the defender) with a "do you want to try for the win or accept a likely draw" question. This choice really needs to be made at the start of the game since there is so little time to reposition and redirect the flow of an advance.

MVP votes - I do not think any one unit would earn an MVP nod for my side. Mike's AVRE is an easy choice for him. And I think it might have been man of the match despite being on the losing side. It only connected with two mortar shots (and a couple of desultory MMG hits), but they exterminated an untouched 12-man squad and a 6 or 7 man squad. It also directly impacted almost every activation choice I made in the game.

Logistics - Painting progressed, so another +1?

12
Bolt Action / Re: Escalation League Game Results
« on: February 26, 2018, 03:17:32 PM »
I do not think "try" is the operative word in there.

Despite my past successes, we are in a brave new world here at 750. Operatives report the Evil British Empire has constructed a technological terror capable of destroying entire buildings in a single shot. Our armour cannot repel such firepower! And to match it would take half a tank corps. What can Stalin do against such reckless hate? We can only hope that small, 2-man, teams might be able to slip past its formidable defenses and deliver attacks to its vulnerable points. Preferably, its thermal exhaust points.

13
Bolt Action / Re: Escalation League Game Results
« on: February 25, 2018, 06:17:25 PM »
Player: Matthew Fullmer
Opponent: Great Scott
Date: 17 Feb 18
Points: 750
Mission: Demolition
Mission Result: Stalin smiles (Win), Destroyed Scott's objective while preserving my own
Units destroyed: 1 to 2:
  Destroyed Scott's smaller tricked out squad of vets. Would have had a great shot at killing 2-3 more if the game had lasted one more turn. But I feel that one should place winning the scenario over fighting against the scoring system, which is what I would have been doing by trying to extend the game to bulk the killed-loss differential
   I lost my HQ. And because I took the objective on turn 3 and my flamethrower failed its 1st reserve roll I understand it to count as lost as well. Still, I feel going for the scenario win outweighs worrying about kill ratio.

Overall Result - Again, won the scenario but drew on kill points. I probably did not actually kill that many more points than I lost. Although, given one more turn I would have been nearly certain to bag Scott's enormous and super tricked out squad (probably 200+ pts on its own) and maybe one of the half-tracks and HQ in return for a decent chance he gets my PTRD and maybe the damaged SMG squad.

MVP votes - We did not discuss this, but my vote would probably go to the T-34 for how much it terrified Scott's half-tracks and for the havoc it wreaked on the squad I killed. Hitting with the HE 2 turns in a row played a big part in dealing with them (maybe next time I will remember to roll for all the hits under the template, too!)

Logistics - Qualify for both.

14
Art de la Guerre / Re: ADG 101
« on: February 23, 2018, 01:20:40 PM »
Upon further review, I pretty much need to choose between playing on Saturday or Sunday. I think I will choose Sunday and the possibility for multiple games.

15
Art de la Guerre / Re: ADG 101
« on: February 22, 2018, 03:04:43 PM »
I might be available to play.

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