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Messages - winterwolf8601

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1
Bolt Action / Re: Rules Discussion
« on: February 03, 2018, 05:08:23 PM »
Yea too bad that's an EW weapon. I don't think there were any after 1942. They get replaced by Grilles, StuIG-33s, and Brummbars.

2
Bolt Action / Re: Rules Discussion
« on: February 03, 2018, 11:57:10 AM »
Sean, they did roll up the 15cm SiG in city fighting. There's a reason they used that gun in a number of assualt guns.

3
Bolt Action / Re: Intro list building (updated)
« on: February 02, 2018, 07:16:13 PM »
Chris plan is that HQ(2) and FJ squad(6) go in the 251/9 (can carry 8).

I end up with 5 order dice regardless. It's basically a way of distributing remaining points. I could probably get the other squad up to 7 guys, but 8 is kinda out of question and I can't really get a 6th dice.

4
Bolt Action / Re: Intro list building (updated)
« on: January 30, 2018, 07:17:26 PM »
So with one squad in a transport what's people's opinion on armament. Both squads will probably be 6man (transported one has to be 6).

I could do one squad with all assault rifles, and the other has an LMG and maybe an assault rifle for NCO or some such

I could do one squad with half assault rifles, half SMGs, and then the other can get 2 LMGs

Or I can make the squads more general purpose at least with the LMGs. I could give each squad one and then as many assault rifles as I can in the mobile squad. What's people's thoughts?

5
Bolt Action / Re: Intro list building (updated)
« on: January 22, 2018, 07:46:36 PM »
True that. Vets with a commander should be good though.

6
Bolt Action / Re: Intro list building (updated)
« on: January 21, 2018, 10:58:22 PM »
Yeah very different in some respects. Everyone knows I got no problem being super aggressive when situation is favorable :) I didn't mean to suggest it "should" hang back, merely that the hetzer "could" if faced with AT assets(which sniper might be able to eliminate in any case).

The main reason I like the 251/9 is the transport ability and versatility. Its one of most versatile units in the game as I can see. MMG, Light Howitzer, and can carry 8 guys inside it, that's pretty sweet. I'd imagine I could use it to either hang back and pound stuff, or zip up with a squad and commander to take important position quickly.

7
Bolt Action / Re: Intro list building (updated)
« on: January 21, 2018, 02:19:23 AM »
True that, at least that means such things aren't shooting the infantry though.

Other thought that occurred to me it to take a 251/9 instead. Not only does it have a light howitzer and mmg, but it can transport 8 guys(I.e. 2x HQ men and a 6man squad). N.B 251/9 doesn't suffer penalties for being a transport vehicle as it is purchased as a tank. I very much like the mobility.

That'd result in something like this

HQ 2 guys
FJ: 3x Assault rifles, 1x SMG, 1x LMG, 1x rifle
FJ: 4x rifles, 1xLMG
Vet Sniper team
Regular 251/9 with an MMG




8
Bolt Action / Re: Intro list building (updated)
« on: January 19, 2018, 08:23:49 PM »
BTW Matt it is an 108pt MMG being inexperienced. One of cheapest fully inclosed vehicles in the game. I get your other points though. All the FJ in this list are Vets and Stubborn.

9
Bolt Action / Re: Intro list building (updated)
« on: January 17, 2018, 06:31:35 PM »
I'll have to see. not too worried 'bout shaped charges, because that tank is about as expensive as the shaped charge unit itself, and it also has a MMG as part of the tank. If they have no credible AT the tank can be a nasty bully, If they do, It can likely avoid a single AT threat. I mean the tank is less than twice the cost of an MMG and isn't nearly so fragile pr vulnerable to pins. A single sniper hit kills an MMG for instance.

From what I was reading 6 man squads are fine for vets (and one of them is 8 men). Only real way I could figure to get 6 order dice in any case is to take 3x 6man units (one regular, 2 vets), a sniper, and a Pak36(regular), which seems really static.

From what I saw at 1,000pts, 11 order dice was typical for vet forces, so 5-6 seems solid for 500pts.

I fear part of the trouble with some rules is they don't scale well. Russians get one free squad at 500pts and at 1,000 or at 2,000. Additionally, weapon costs are the same regardless of quality of the unit. e.g. Inexperienced guys die at 2x the rate of vets and get a -1 to hit, yet it's still +20pts for LMG.

10
Bolt Action / Re: Intro list building (updated)
« on: January 17, 2018, 01:20:36 AM »
Ok I think I've figured it out. I'd forgotten inexperienced troops get -1 to hit.

However, I think I like the idea of a single inexperienced vehicle at 500pts. Flammpanzer 38(t) is only 108pts (which is about the same as a panzershreck, or a small squad) and a puma is only 128pts. Being armored enough they can't get pins from small arms, the medium armor of a Flammpanzer and the recon ability of a puma both help to keep them alive.

HQ: Officer and Dude with Assault rifles
FJ plt(8): NCO w/ Assault Rifle, 1x Assault Rifle, 1x SMG, 3x rifles, 1x LMG, 1 loader
FJ plt(6): NCO w/ rifle, 1x LMG, 1 loader, 3x Rifles
Sniper: Vet
FlammPz 38(t)

To take the Puma drop Sniper to regular and a single Assault rifle.

11
Bolt Action / Re: Intro list building (updated)
« on: January 13, 2018, 07:22:48 PM »
Chris, I'm just using the reinforced platoon. There are only 2 FJ entries for LW; Fallshirmjager and Green Fallshirmjager. All other entries are Heer, SS, or the LW Feldtroops

12
Bolt Action / Re: Intro list building (updated)
« on: January 12, 2018, 07:03:46 PM »
Partly why I stayed away from regulars is no regular FJ, only inexperienced or vets

13
Bolt Action / Re: Intro list building (updated)
« on: January 12, 2018, 05:52:17 PM »
Being full strength will help a lot early on as i get to reroll those tests. When I do lose a guy in a unit I have a 1/3 chance to be uprated to regulars for free.

14
Bolt Action / Re: Intro list building (updated)
« on: January 12, 2018, 12:00:19 AM »
I was thinking of doing FJ especially given the variety of weapons and equipment, nice modeling to being able to mix FJ elements with grenadiers.

Here's my thoughts at 500pts

HQ 2nd LT and dude with assualt rifles; regular
Green FJ Squad Full strength: 10 men, NCO with Assault rifle, 2x LMG, 7x men, 1 Panzerfaust; inexperienced
Green FJ Squad Full strength: 10 men, NCO with Assault rifle, 2x LMG, 7x men, 1 Panzerfaust; inexperienced
Sniper Team; Regular
Flammpanzer 38t; regular (alternatively replace with a Puma and drop the PzFausts)

15
Flames of War / Re: List for Historicon
« on: June 13, 2017, 02:26:57 PM »
I don't really understand why. It's not that great of a value. I guess you get the rulebook for free, and get two 88s instead of getting the full 5 PzIVs. 88s are kinda pointless anyhow(being expensive,immobile and having a 4+ save), so you lose 2 useful models for 2 not useful ones and get a free rulebook.

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