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Art de la Guerre / Re: ADG 101
« Last post by bigchris on February 23, 2018, 07:36:27 PM »
Upon further review, I pretty much need to choose between playing on Saturday or Sunday. I think I will choose Sunday and the possibility for multiple games.

No problem. 
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Art de la Guerre / Re: ADG 101
« Last post by AvogadroTheMole on February 23, 2018, 01:20:40 PM »
Upon further review, I pretty much need to choose between playing on Saturday or Sunday. I think I will choose Sunday and the possibility for multiple games.
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Art de la Guerre / Re: ADG 101
« Last post by bigchris on February 23, 2018, 11:24:51 AM »
If you want to take a pass this Saturday that's ok with me.  I know your schedule is getting tight with everything coming together for your job.
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Art de la Guerre / Re: ADG 101
« Last post by AvogadroTheMole on February 22, 2018, 03:04:43 PM »
I might be available to play.
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Bolt Action / Re: Escalation League Game Results
« Last post by Michael on February 21, 2018, 08:12:10 PM »
I am less worried about beating my chest in superiority as I am in having a sensible system where the whole gamut of force compositions are given a comparable shake in scoring. Ideally, I will never need to think "Hmm, I should really drop this squad to bulk up the other ones" just because I think I will get punished in the soring rather than because I think it will make my platoon better. Likewise, I hope you never need to think "Hmm, I really should break this unit into 2 squads" because of scoring only.

That's easy enough, just compare loss differential based on the point cost of the minis. If the victor has lost about the same as the loser, then it's a minor victory. If there is a greater differential, then it's a major victory. At 1000 points, the math is very simple. If both sides losses are within about 300 points, then it's a minor win. If the victor won by more than 300, it's a major win.

For force destruction missions, the breakdown could be a bit more nuanced: 100 points or less differential would be a draw, 100 to 300 a minor win, 300+ a major win.

That way losing a light mortar, a sniper, and a medic is about the same as losing a full-strength Commando squad, not three-times more as it is using squad count.   

UPDATE: I was reading through the rules for the missions last night and came across the section for Attrition scoring. It's very similar to what I outlined above, except they set the boundary at 20% of the point limit rather than 30% (e.g. 200 points for 1000 point games). I think it should work very well for tournaments.
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Art de la Guerre / Re: ADG 101
« Last post by bigchris on February 21, 2018, 12:49:33 PM »
There is a 40K doubles tourney at the Portal this Saturday, but I would think this game is small enough we could simply play on the tables in the front of the store.  Or we could let it pass for this week and meetup another day. I am also planning on attending the Havoc Tourney.  Registration is next month.  So a little more than a month for tutoring and I might be ready to give it another go.
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Bolt Action / Re: Escalation League Game Results
« Last post by bigchris on February 21, 2018, 12:47:26 PM »
It seems the scoring system for the winter league is definitely going to be open to interpretation.  But, I should think, that in an objective driven scenario, for which there are several Mike and more missions in Campaign books ;), Achieving the goal of the scenario would constitute a Major win in itself.  Unless there are multiple objectives captured by both sides, in which case it comes down to who had the most claimed. That would seem straightforward enough to figure out Major/Minor victory.  In Force destruction scenarios, it becomes harder to determine the winner as the two opposing forces could be different in size while still fielding the same points.  But since it's by squads or teams, 6 squads/teams aside regardless of the actual size of each squad seems, to me, to be a simpler way to count it out.  A four squad, or more, difference between squads players lost would, to me, constitute a major victory/loss.  A three or two squad difference would constitute a minor victory/loss.  A draw is pretty simple.

And Mike, Warlord does encourage players to write scenarios, and even submit them for consideration for future publication.  here's the link;  https://articles.warlordgames.com/how-to-write-your-own-bolt-action-scenarios/
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Bolt Action / Re: Escalation League Game Results
« Last post by AvogadroTheMole on February 21, 2018, 11:45:40 AM »
I think my argument would be for wins as the only criteria, with head-to-head as the tie breaker. Margin of victory only seems relevant in the force destruction missions (of which there are two too many :) )

In any case, I'll be the first to acknowledge your superior skill and tactics. :)

I feel margin of victory is entirely relevant. Just like in Flames, not all successes are made the same. In a tournament, once you pass 8 players you risk not settling on a single top-ranked player in a 3-round event. You will also have many ties in the lower tiers. Most of those players will not have played each other. I support having a proportion of forces lost/killed as part of the overall scoring. I do not think anyone would find it controversial to say that a victory where you win with your very last squad limping on its last few men is less decisive than one where you did not lose more than a handful of men scattered across several squads. I was just bringing up a situation(s) where it appeared to be falling short of its goal (especially if it modified a mission win down to a true draw. In a straight kill mission, the 0-1 margin = draw might make sense. But it will still risk struggling with disparate force sizes - much like Flames sometimes did).

I am less worried about beating my chest in superiority as I am in having a sensible system where the whole gamut of force compositions are given a comparable shake in scoring. Ideally, I will never need to think "Hmm, I should really drop this squad to bulk up the other ones" just because I think I will get punished in the soring rather than because I think it will make my platoon better. Likewise, I hope you never need to think "Hmm, I really should break this unit into 2 squads" because of scoring only.
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Bolt Action / Re: Escalation League Game Results
« Last post by Michael on February 20, 2018, 06:57:40 PM »
I think my argument would be for wins as the only criteria, with head-to-head as the tie breaker. Margin of victory only seems relevant in the force destruction missions (of which there are two too many :) )

In any case, I'll be the first to acknowledge your superior skill and tactics. :)
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Bolt Action / Re: Bolt Action Winter Offensive; Escalation League
« Last post by Michael on February 20, 2018, 06:54:47 PM »
Not if you already have your 3 500 point games finished.  You can move on to 750 points.  Besides, I know you're dying to get that Churchill on the table  ;D

True enough! I just primed it today.  :)
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