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21
Art de la Guerre / Re: Mycenean Listbuilding
« Last post by AvogadroTheMole on June 21, 2018, 05:51:24 PM »
I do not think the II Corps general needs to be Brilliant. I am not sure he even needs to be +1.

Is the Pavise mandatory? In an open format I do not think it is a good use of points. In the ancient themes (and some others) it can be okay because bowmen (or other shooters) become more common. I would consider dropping them and/or redistributing them between the corps. The guys buried in the center of your line are unlikely to fall victim to stacked shots, while the guys on the end are usually much more vulnerable to this. A couple of pavises on the very edges may frustrate shooting while saving points near the center. If you try this, obviously, keep in mind where the enemy's shooters are deployed if your corp goes down second and change their positioning to foil the enemy's shooting units.

How many HChariots can you take in this list? They are the big bullies in this period. Especially if the list allows impact. I would suggest trying to get another heavy or two in there. Perhaps using points from the brilliant commander and/or pavises to upgrade the mediums. Medium chariots are cute when they have bow. But without they are just Mcav with no perks. They risk dying very quickly to most opponents. 4 Heavies and 2 mediums makes for a much more formidable mounted line. Additionally, the threat of a medium sneaking to a flank becomes much more serious with a larger group that will stand their ground (rather than fleeing or dying, like the extra Mcav probably would have done in their place).
22
Art de la Guerre / Re: ADG List building.
« Last post by AvogadroTheMole on June 21, 2018, 05:34:29 PM »
I like the look of this way better than the dedicated commands. 4x MI Spear is simply unlikely to win a terrain battle against a determined opponent and needs to be in the terrain against almost everything. Splitting them up guarantees you can screen the main lines where it matters.

My book is packed so I cannot check, but can you really take the LH javelin as mediocre? That is pretty cool if you can, although be sure the 2 points are going somewhere worthwhile. LH that are already bad at shooting and are now afraid to fight other LH are pretty weak for 5 points. I am not sure what the 3rd HCav ordinary is adding. He makes it harder to order the full command on a single pip and I would not assume he will add many more flank opportunities that the other two, cleverly employed, will not. You could place him behind one of the other units, but if it is behind one of the other HCav it will just disrupt the group if you want to evade. I am not sure what you can get in the list for those points, but I would think about finding something else. Are you capped at 4 impact horse? More of those might be better than the non-impact.

You could also think about shifting one of the infantry command's MI into the Cav. Your HI spear will usually want to be deployed adjacent to each other and will not often be filling a gap between two pieces of terrain. That means two of the MI will risk being somewhat superfluous in most matchups. With the horse they allow that group to be far less worried about deploying near a terrain feature and can much more safely walk by it. The risk is if the horse go in a very open area and face a big pile of enemy mounted the MI will struggle to stay connected to your line and also struggle to perform well in combats. You also would want to downgrade the infantry leader to ordinary and make the cav guy brilliant to ensure control of both groups.
23
Community Forum / Re: Sunday Gatherings
« Last post by bigchris on June 21, 2018, 10:04:54 AM »
Anyone planning on stopping by the shop for a game on this Sunday the 24th?
24
Art de la Guerre / Re: ADG List building.
« Last post by bigchris on June 21, 2018, 10:04:09 AM »
I did as you suggested so now the Army looks like this:

ARTHURIAN ROMANO-BRITISH
Corps I
Competent commander (Arthur)
4x Heavy cavalry impact elite
3x Heavy cavalry
2x Light cavalry javelin mediocre

Corps II
Competent commander (Bedevere)
4x Heavy spearmen
2x Medium spearmen
2x Light infantry bow

Corps III
Competent commander (Sir Robin)
4x Heavy spearmen
2x Medium spearmen
2x Light infantry javelin

25 units, 200 points
25
Art de la Guerre / Re: ADG List building.
« Last post by Michael on June 16, 2018, 07:38:43 AM »
That sounds good. I think I would use three competent commanders in that set up, because you'll have three components in Corps II and III (the heavies, the mediums, and the lights). An ordinary commander would probably struggle with that. It shouldn't hurt the cavalry wing to downgrade to competent.
26
Community Forum / Re: Sunday Gatherings
« Last post by bigchris on June 15, 2018, 08:57:51 AM »
OK, I'll be in on Sunday.  I know Mike is out so is anyone else stopping by for a game?
27
Art de la Guerre / Re: ADG List building.
« Last post by bigchris on June 15, 2018, 08:56:54 AM »
Sounds good. You might also experiment with splitting the heavy and medium spear between Corps II and III so that they both can cover small patches of difficult terrain and open ground as well. Matt has had some success with this approach when playing the Byzantines.

As a matter of fact, I did just that.  II and III Corps each have 4 heavy, 2 medium spear, and 2 skirmishers each
28
Art de la Guerre / Re: ADG List building.
« Last post by Michael on June 12, 2018, 05:17:58 PM »
Sounds good. You might also experiment with splitting the heavy and medium spear between Corps II and III so that they both can cover small patches of difficult terrain and open ground as well. Matt has had some success with this approach when playing the Byzantines.
29
Art de la Guerre / Re: ADG List building.
« Last post by bigchris on June 12, 2018, 09:08:31 AM »
I like it.  I may go with this instead.
30
Art de la Guerre / Re: ADG List building.
« Last post by Michael on June 12, 2018, 12:43:25 AM »
That looks like a solid mix of heavy infantry and cavalry. I would recommend some medium spear with your heavies to contest difficult terrain. Also, FYI, this list only has 3+ command points, so you can't have two competent commanders and a brilliant one. You will need to downgrade one of them.

Here's what I came up with for the list:

ARTHURIAN ROMANO-BRITISH
Corps I
Brilliant commander (Arthur)
4x Heavy cavalry impact elite
3x Heavy cavalry
2x Light cavalry javelin mediocre

Corps II
Competent commander (Bedevere)
8x Heavy spearmen
2x Light infantry bow

Corps III
Ordinary commander (Sir Robin)
4x Medium spearmen
2x Light infantry javelin

25 units, 200 points

Arthur and his "knights" can put serious pressure on one of your opponent's flanks while Bedevere and the spearmen hold the center. Sir Robin and his boys find some nice terrain to hide in (ideally near a key point on the battlefield) and generally threaten to pop out and cause trouble (or you can put them in ambush).

This list should do fine against most things, but massed elephants (Classical Indians), cataphracts (Parthians), or shooty cavalry (Mongols) will be difficult. C'est la guerre, however, in this game there are no true power lists.

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